Gaming · Calls · Real-Time Apps
Ping & Jitter Test
Bandwidth gets the headlines, but ping decides how the internet feels. Run the test to measure your latency and jitter — the two numbers that make games responsive and video calls smooth.
What ping and jitter actually measure
Ping (latency) is the round-trip time for a packet to reach a server and come back, in milliseconds. Every click, keystroke in a game, and word in a video call rides on that round trip — no amount of download speed compensates for a slow one.
Jitter is how much your ping varies between packets. A connection that alternates between 15 ms and 90 ms averages fine but feels terrible: voices robotize, game hit registration turns inconsistent. Real-time apps would rather have a steady 40 ms than a jittery 20 ms.
What is a good ping?
Benchmarks for reading your result:
- Under 20 ms — excellent; competitive gaming territory.
- 20–50 ms — good; everything feels responsive, including fast-paced games.
- 50–100 ms — fine for calls and casual play; noticeable in competitive shooters.
- Over 100 ms — laggy in games and awkward in conversation; worth diagnosing.
- Jitter under 10 ms is solid; over 30 ms causes choppy calls regardless of average ping.
How to lower your ping
WiFi is the usual first suspect: wireless adds latency and jitter that ethernet doesn't, especially at range or on congested channels. Wiring in a gaming PC or console often cuts ping variance more than any setting change.
The second big cause is bufferbloat — when someone's upload or download saturates the line, ping spikes from 20 ms to hundreds. Test ping while a large transfer runs; if it balloons, a router with SQM/QoS fixes the problem. Beyond that, ping is bounded by physical distance and your ISP's routing, which is why servers get chosen near you.